Enhancing Skills

Game Loop in JavaScript

A game loop is a fundamental part of any game. It continuously updates the game state, processes user input, and renders graphics on the screen. The game loop ensures that the game runs smoothly and efficiently, updating at a consistent frame rate. Command Description Sample Code HTML Structure: index.html JavaScript […] Read more »

Event Handling in JavaScript

Event handling is a critical aspect of creating interactive web applications. It allows you to respond to user actions such as clicks, keyboard inputs, or other interactions. Understanding how to manage events effectively is essential for building dynamic user interfaces. Command Description Sample Code HTML Structure: index.html JavaScript File: app.js […] Read more »

Modules in JavaScript

Modules are a way to organize and encapsulate code in JavaScript, allowing for better code maintenance, reusability, and separation of concerns. By using modules, you can define variables, functions, and classes that are only accessible within the module itself or selectively exported for use in other modules. Command Description Sample […] Read more »

Inheritance in JavaScript

Inheritance is a fundamental concept in object-oriented programming that allows one class (subclass) to inherit properties and methods from another class (superclass). This promotes code reuse and establishes a natural hierarchy between classes. Command Description Sample Code Output Use Case Read more »

Classes in JavaScript

Classes in JavaScript provide a way to create objects and handle inheritance in a more structured and reusable manner. They are syntactical sugar over JavaScript’s existing prototype-based inheritance. Command Description Sample Code Output Use Case Read more »

Sets in JavaScript

Sets are a built-in object type that allows you to store unique values of any type, whether primitive or object references. Unlike arrays, sets automatically ensure that no duplicate values are stored, making them particularly useful for maintaining collections of unique items. Command Description Sample Code Output Use Case Read more »

Maps in JavaScript

Maps are a collection of key-value pairs where both the keys and values can be of any data type. Unlike objects, which can only have strings and symbols as keys, maps can use functions, objects, or any primitive type as keys. Maps maintain the insertion order of their elements, making […] Read more »

Arrays in JavaScript

Arrays are ordered collections of values that can hold multiple items of any data type. They are essential for managing lists, sequences, and collections in game development, such as storing player scores, enemy positions, or inventory items. Command Description Sample Code Output Use Case Read more »

Objects in JavaScript

Objects are collections of key-value pairs, where keys are strings (or Symbols) and values can be any data type. They are fundamental to JavaScript and serve as the primary means of organizing and structuring your game data, such as player stats, game settings, and more. Command Description Sample Code Output […] Read more »

Functions in JavaScript

Functions Functions are reusable blocks of code designed to perform a specific task. Understanding how to define, invoke, and work with functions is essential for structuring your game logic and enhancing code maintainability. Command Description Sample Code Output Use Case Read more »