Debugging and Testing in JavaScript
October 20th, 2024 10:02 PM Mr. Q Categories: JavaScript
Debugging and Testing Debugging and testing are critical aspects of game development. Effective debugging techniques help identify and fix issues in your code, while testing ensures that game logic behaves as expected. Command Description Sample Code Output Use Case Read more »
Arithmetic Operations in JavaScript
October 20th, 2024 9:59 PM Mr. Q Categories: JavaScript
Arithmetic Operations JavaScript provides a set of arithmetic operators that allow you to perform mathematical calculations. These operations are fundamental for game programming, such as updating scores, calculating player movement, or handling game physics. Command Description Sample Code Output Use Case Read more »
Understanding Data Types in JavaScript: Primitive and Reference Types
October 20th, 2024 9:56 PM Mr. Q Categories: JavaScript
Data Types In JavaScript, data types are divided into two categories: primitive types and reference types. Understanding these types is essential for effective programming, especially when dealing with variables, functions, and data manipulation. Command Description Sample Code Output Use Case Read more »
Mastering Global Variables in JavaScript: Definition, Impact, and Best Practices
October 20th, 2024 9:49 PM Mr. Q Categories: JavaScript
Topic: Global Variables Global variables in JavaScript can be defined and accessed from any part of your code, making them useful but also potentially problematic. This post will cover how to define and use global variables, the impacts they can have on code organization, and best practices for minimizing their […] Read more »
Understanding Variable Declarations in JavaScript: var, let, and const
October 20th, 2024 9:45 PM Mr. Q Categories: JavaScript
Topic: Variables Understanding how to declare variables is crucial in JavaScript, especially for game programming. This post will cover the different ways to declare variables using var, let, and const, as well as the concept of variable scope, which can be global or local. Command Description Sample Code Output Use […] Read more »
JavaScript Syllabus for Game Programming
October 20th, 2024 9:41 PM Mr. Q Categories: JavaScript
Series Overview This syllabus outlines the key topics to learn JavaScript specifically for game programming. Each section is categorized by fundamental programming concepts and advanced features that are essential for building a game engine and developing classic games. 1. Variables 2. Global Variables 3. Data Types 4. Arithmetic Operations 5. […] Read more »
Building a Game Engine in JavaScript: A Learn-at-Your-Pace Series for Developing Classic Games
October 20th, 2024 7:09 PM Mr. Q Categories: JavaScript
Series Overview – see what I need Goal: Create a basic 2D game engine using JavaScript and develop classic games like Pong, Space Invaders, and Tetris. Format: Learn at your own pace, progressing through each section as you feel comfortable. Part 1: Learn Basic JavaScript Commands JavaScript Fundamentals Understanding JavaScript […] Read more »
Building Interactive Canvas-Based Games Engine with JavaScript: A Learning Series
October 20th, 2024 4:04 PM Mr. Q Categories: JavaScript
Welcome to the Building Interactive Canvas-Based Games series! In this learning journey, you’ll explore how to develop canvas-based games using JavaScript. By understanding the hierarchy of classes and files in a structured project, you’ll gain the skills to build interactive games. This post will cover the essential classes and methods […] Read more »
Constructing a Model the Solar System
August 30th, 2024 1:55 PM Mr. Q Categories: JavaScript
Today we will create a model of the solar system using HTML, CSS & JavaScript Review of original game prior to build with rules.html-css-javascript-game-name-steps fps Read more »
Building the retro game Pong, step by step
August 30th, 2024 1:54 PM Mr. Q Categories: JavaScript
⌨️ (00:00) Introduction⌨️ (00:32) Project Setup and Canvas (using CodeSandbox)⌨️ (02:07) Drawing on the Canvas⌨️ (04:25) Clearing the Canvas⌨️ (05:45) Creating the Player’s Paddle⌨️ (11:42) The Game Loop⌨️ (15:47) Handling Keyboard Input⌨️ (17:56) Moving the Paddle⌨️ (21:36) Stopping the Paddle⌨️ (23:10) Drawing the Ball Image⌨️ (26:59) Moving the Ball⌨️ (32:11) […] Read more »